Here's Pit. He wields two blades that can be combined to form his Sacred Bow, making him a threat from both close up and far away. His Final Smash allows him to summon up to 5 Centurion warriors for a limited amount of time.
Pit Special Rule: When Pit is attacking or defending against an adjacent enemy character, all of his basic combat cards use the values to the left of the ‘ symbol (Red deck). When Pit is attacking or defending against a enemy character that he is not adjacent to, all of his basic combat cards use the values to the right of the ‘ symbol (Purple deck).
Centurions: Centurions may not defend against attacks made against them and are defeated when they are attacked. Any of your two actions during your turn may be used to have a Centurion attack an adjacent enemy character, and you may also use one free action to allow a Centurion to attack an enemy character. Any attacks made by Centurions are considered to have an attack value of 3, and their attacks may be defended against. After a Centurion attacks, remove it from the board.
Pit, 14 HP, Blaster, Red/Purple Deck
x3 Palutena’s Arrow: 3 Attack. Playing this card does not count as an action.
x1 Angel Ring: 4 Attack. Play when Pit is attacking an adjacent enemy character. The opposing player must discard a number of cards equal to the damage that this attack deals to the enemy character.
x1 Wings of Icarus: Move Pit to any unoccupied square. Playing this card does not count as an action. Shuffle this card back into the deck after it is played.
x1 Palutena’s Army (FINAL SMASH): Place up to 5 Centurions on the board in any unoccupied spaces.
Pit Special Rule: When Pit is attacking or defending against an adjacent enemy character, all of his basic combat cards use the values to the left of the ‘ symbol (Red deck). When Pit is attacking or defending against a enemy character that he is not adjacent to, all of his basic combat cards use the values to the right of the ‘ symbol (Purple deck).
Centurions: Centurions may not defend against attacks made against them and are defeated when they are attacked. Any of your two actions during your turn may be used to have a Centurion attack an adjacent enemy character, and you may also use one free action to allow a Centurion to attack an enemy character. Any attacks made by Centurions are considered to have an attack value of 3, and their attacks may be defended against. After a Centurion attacks, remove it from the board.
Pit, 14 HP, Blaster, Red/Purple Deck
x3 Palutena’s Arrow: 3 Attack. Playing this card does not count as an action.
x1 Angel Ring: 4 Attack. Play when Pit is attacking an adjacent enemy character. The opposing player must discard a number of cards equal to the damage that this attack deals to the enemy character.
x1 Wings of Icarus: Move Pit to any unoccupied square. Playing this card does not count as an action. Shuffle this card back into the deck after it is played.
x1 Palutena’s Army (FINAL SMASH): Place up to 5 Centurions on the board in any unoccupied spaces.




