Diddy Kong, 13 HP, Blue Deck
Banana tokens: When an enemy character moves into a space with a Banana token in it, remove the token from the board and deal that character 2 damage.
x2 Peanut Popgun: Deal 3 damage to one character that Diddy is in position to attack at range. Heal Diddy 2 damage.
x1 Rocketbarrel Boost: 6 Attack. Move Diddy Kong up to 8 spaces after resolving the attack.
x2 Banana Peel: Place a Banana token in a space adjacent to Diddy. If there two Banana tokens on the board when this card is played, remove one of the tokens before placing the new token. Playing this card does not count as an action.
x1 Rocketbarrel Barrage (FINAL SMASH): Move Diddy Kong up to 8 spaces. For each space that Diddy moves, you may deal 1 damage to a character that Diddy is in position to attack at range. No character can be dealt more than 6 damage.
Banana tokens: When an enemy character moves into a space with a Banana token in it, remove the token from the board and deal that character 2 damage.
x2 Peanut Popgun: Deal 3 damage to one character that Diddy is in position to attack at range. Heal Diddy 2 damage.
x1 Rocketbarrel Boost: 6 Attack. Move Diddy Kong up to 8 spaces after resolving the attack.
x2 Banana Peel: Place a Banana token in a space adjacent to Diddy. If there two Banana tokens on the board when this card is played, remove one of the tokens before placing the new token. Playing this card does not count as an action.
x1 Rocketbarrel Barrage (FINAL SMASH): Move Diddy Kong up to 8 spaces. For each space that Diddy moves, you may deal 1 damage to a character that Diddy is in position to attack at range. No character can be dealt more than 6 damage.




