For this deck I decided to use mostly Hasbro cards with very minor modifications. You will see cards from DARTH MAUL, ANAKIN, YODA, BOBA FETT, and HAN SOLO combined to make this deck. Your thoughts are welcome. A link to a previous topic has an image of the SWMG card and the Titanium Series Model I own:
http://epicduels.3.forumer.com/index.php?s...opic=1143&st=10
AT-RT [14 HP] Yellow + Shooter
2 Clone Trooper Gunners [5 HP] Strong
x3 RAPID FIRE A3;
Playing this card does not count as an
action.
X2 OVERHEATED LASER A7;
After attacking, discard every card in
your hand, except one card.
X2 RECON
Move the AT-RT up to 8 spaces. If, after
playing this card, you have no cards in
your hand, draw up to 5 cards.
X2 SUPPRESSIVE FIRE
Turn any character the AT-RT can attack
on its side. This character cannot move,
attack, or defend. At any time, any player
may discard 3 cards to stand this character
back up.
X2 MOBILE ASSAULT A4;
After attacking, you may move the AT-RT
up to 6 spaces.
X1 ORDER 66 RECEIVED
The AT-RT and ALL Clone Troopers on
the board (even Commander Types) do 1
damage to all opponents’ characters they
can attack.
NOTES……………..
RAPID FIRE is a very handy and much needed card for this deck since there are no card draws present. A good combo is:
1. RAPID FIRE
2. RAPID FIRE
3. OVERHEATED LASER
4. RECON
Yoda’s FORCE LIFT at range can make for a nice surprise. Try to force an opponent to lose some defensive cards in the discard to stand up again. A good comb here is:
1. SUPPRESSIVE FIRE
2. RAPID FIRE
3. 4/1 Atk
I wanted to try my hand at an Order 66 type card. Here it will work best if you get your Clone Trooper Gunners into attack position. Originally I wanted this deck to be weaker against Jedi, but it turns out that this card could level the playing field a little if you get it early enough in the game. You may want to avoid attacking Clones for this reason, but your foe can use this against you. At any rate, a good combo with this is:
1. RECON (position your Gunners)
2. ORDER 66 RECEIVED
http://epicduels.3.forumer.com/index.php?s...opic=1143&st=10
AT-RT [14 HP] Yellow + Shooter
2 Clone Trooper Gunners [5 HP] Strong
x3 RAPID FIRE A3;
Playing this card does not count as an
action.
X2 OVERHEATED LASER A7;
After attacking, discard every card in
your hand, except one card.
X2 RECON
Move the AT-RT up to 8 spaces. If, after
playing this card, you have no cards in
your hand, draw up to 5 cards.
X2 SUPPRESSIVE FIRE
Turn any character the AT-RT can attack
on its side. This character cannot move,
attack, or defend. At any time, any player
may discard 3 cards to stand this character
back up.
X2 MOBILE ASSAULT A4;
After attacking, you may move the AT-RT
up to 6 spaces.
X1 ORDER 66 RECEIVED
The AT-RT and ALL Clone Troopers on
the board (even Commander Types) do 1
damage to all opponents’ characters they
can attack.
NOTES……………..
RAPID FIRE is a very handy and much needed card for this deck since there are no card draws present. A good combo is:
1. RAPID FIRE
2. RAPID FIRE
3. OVERHEATED LASER
4. RECON
Yoda’s FORCE LIFT at range can make for a nice surprise. Try to force an opponent to lose some defensive cards in the discard to stand up again. A good comb here is:
1. SUPPRESSIVE FIRE
2. RAPID FIRE
3. 4/1 Atk
I wanted to try my hand at an Order 66 type card. Here it will work best if you get your Clone Trooper Gunners into attack position. Originally I wanted this deck to be weaker against Jedi, but it turns out that this card could level the playing field a little if you get it early enough in the game. You may want to avoid attacking Clones for this reason, but your foe can use this against you. At any rate, a good combo with this is:
1. RECON (position your Gunners)
2. ORDER 66 RECEIVED




