I bought a stock of SWMiniatures and in the stock I found an AT-ST 
So I decided to create a deck for this.
First of all this time I tryed an experiment: let him occupy 4 squares on the board. That causes problems with the movement (for example a character may hide between inaccessible spaces for the AT-ST), so I created a pair of cards useful to drive out those characters.
Here is my theoretical list, for now:
AT-ST (18 HP)
2/5 x2
3/3 x2
4/2 x2
4/3
5/2 x3
(It's basically a Yellow deck with +1/+1 on all cards, in contraposition to the x2 'Damage' cards - see below; once damaged twice, the deck is effectively a Yellow deck)
Stormtrooper Officers x2 (5 HP each)
Minor Strong Shooter deck
1/4 x2
2/3 x2
3/1 x2
3/2
4/1 x2
Power Combat & Specials AT-ST
Rain of Fire (x2): A8* *If a defense card is played, subtract 2 from the defense value on the defending character's card. Play this card face-up. This card can be played against any character on the board, but that character must be at least 5 spaces away from the AT-ST.
Damage: Weapons (x1): D8 After combat, set aside face-up this card, it will stay in play until the end of the game. While this card is in play all AT-ST's combat cards (basic and power) you play have the attack value reduced by 1.
Damage: Armor (x1): D8 After combat, set aside face-up this card, it will stay in play until the end of the game. While this card is in play all AT-ST's basic combat cards you play have the defense value reduced by 1.
Overextended Legs (x2): Until the end of this turn the AT-ST may attack any character on the board with Basic combat cards. Playing this card does not count as an action.
Leg Stomp (x2): A6* *This card can only be played against an adjacent character. If this attack is blocked, double the defense value on the defending card, then turn the defending character on its side. While turned on its side the character cannot move, attack or defend. The player controlling that character may forfeit an entire turn (2 actions) to stand it up.
Grenade Launcher (x1): Grenade Launcher does 3 damage to any one character the AT-ST can attack. All characters adjacent to that character receive 2 damage.
Stormtrooper Officers' Specials
Uncovered! (x2): Choose a character adjacent to a Stormtrooper Officer. Move that character up to 6 spaces; that character cannot move during his next turn.
Fast Repair (x1): If the AT-ST is adjacent to a Stormtrooper Officer, you may choose and discard any 'Damage' card in play.
Any comment/suggestion is HIGHLY welcome, also only to correct eventual bad english errors on the card texts...!
So I decided to create a deck for this.
First of all this time I tryed an experiment: let him occupy 4 squares on the board. That causes problems with the movement (for example a character may hide between inaccessible spaces for the AT-ST), so I created a pair of cards useful to drive out those characters.
Here is my theoretical list, for now:
AT-ST (18 HP)
2/5 x2
3/3 x2
4/2 x2
4/3
5/2 x3
(It's basically a Yellow deck with +1/+1 on all cards, in contraposition to the x2 'Damage' cards - see below; once damaged twice, the deck is effectively a Yellow deck)
Stormtrooper Officers x2 (5 HP each)
Minor Strong Shooter deck
1/4 x2
2/3 x2
3/1 x2
3/2
4/1 x2
Power Combat & Specials AT-ST
Rain of Fire (x2): A8* *If a defense card is played, subtract 2 from the defense value on the defending character's card. Play this card face-up. This card can be played against any character on the board, but that character must be at least 5 spaces away from the AT-ST.
Damage: Weapons (x1): D8 After combat, set aside face-up this card, it will stay in play until the end of the game. While this card is in play all AT-ST's combat cards (basic and power) you play have the attack value reduced by 1.
Damage: Armor (x1): D8 After combat, set aside face-up this card, it will stay in play until the end of the game. While this card is in play all AT-ST's basic combat cards you play have the defense value reduced by 1.
Overextended Legs (x2): Until the end of this turn the AT-ST may attack any character on the board with Basic combat cards. Playing this card does not count as an action.
Leg Stomp (x2): A6* *This card can only be played against an adjacent character. If this attack is blocked, double the defense value on the defending card, then turn the defending character on its side. While turned on its side the character cannot move, attack or defend. The player controlling that character may forfeit an entire turn (2 actions) to stand it up.
Grenade Launcher (x1): Grenade Launcher does 3 damage to any one character the AT-ST can attack. All characters adjacent to that character receive 2 damage.
Stormtrooper Officers' Specials
Uncovered! (x2): Choose a character adjacent to a Stormtrooper Officer. Move that character up to 6 spaces; that character cannot move during his next turn.
Fast Repair (x1): If the AT-ST is adjacent to a Stormtrooper Officer, you may choose and discard any 'Damage' card in play.
Any comment/suggestion is HIGHLY welcome, also only to correct eventual bad english errors on the card texts...!




