Based on a fairly unscientific analysis of podcasting and on having watched and distributed a helluvalotta media, I think the best approach is sort of a combination of what scott and gydra are proposing.

the successful podcasts I've observed focus on bredth rather than depth. (your local tv news does the same trick - most segments are 90-120 seconds or less - any longer and it's a KEY story.) I think Gydra's got the right idea, but I think having those segments appear every episode, at only a couple minutes each, is the way to go. Also, any advertiser will confirm for you that most people are more apt to look at short messages repeatedly than long messages occasionally.

that said, i think that everything has to tie into at least Star Wars and at most Star Wars gaming - you don't want to get overly specific because that limits you too much, but neither do you want to get overly broad, because then you lose focus and your audience finds only a small portion of your show relevant.

I'd envision a given episode to look something like this - all times given are general guidelines, individual segments can change as necessary:

- intro (music, what's in today's ep, etc) (30 seconds)
- EDOL news (tournament updates, new rulings, etc) (60-90 seconds)
- ED segment (review of decks, discussion of design principles, hints for making better maps, etc) (2-3 minutes)
- SWM segment (review of figures, discussion of strategy, hints for making better maps, etc) (2-3 minutes)
- Pocket Models segment (news/reviews of cards/units from new set, fleet building strategies, etc) (2-3 minutes)
- Optional: Star Wars fiction segment (review of a recent book, teaser for a new book, interview with an author, etc) (2-3 mins)
- Optional: Star Wars videogaming segment (review of new BattleFront game, strategy or easter eggs for KOTOR, fantasy ED decks based on video game characters, etc) (2-3 mins)
- outro (music, coming up next episode, etc) (30 seconds)

If one person produces each segment, this gives you an 8-10+ minute podcast without any one person having to do too much. If each segment has a stable of producers that get rotated amongst each other, then any one individual is less put-upon. If this thing comes out bi-weekly, two people producing segments for a category would each have to do 13 a year instead of the one Scott is proposing, but each one will be shorter, so the total amount of production time in a year probably doesn't change too radically.

The beauty of this is, if we can reach out to prominent folks in other Star Wars gaming communities, we could really use this to create a larger sense of community that hopefully could be good for everyone's rosters.

"Why can't you Jedi just do things the simple way?" - Kyle Katarn