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Re: General Pong Krell
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Roman Farraday
#1
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Dark Lord of the Sith
Posts
: 2770
Apr 13 15 8:58 AM
Hi Mondy. Not a bad first effort.
I'm too old to follow the Clone Wars series and I don't think many people here follow it either.
Anyways, Prong sounds like an interesting character. I think there's an interesting idea around sacrificing his Clones to power up his attacks, e.g.
2x RECKLESS BLADE
A6*. *Select one of your Clone Troopers to take damage. For each point of damage your Clone takes, add 1 to the attack value.
Something like that. Just be cognizant that 1) Destroying your clones kind of sucks, and you can only do this once per Clone per game unless you have some kind of resurrection card. 2) The Clones might get destroyed anyways, so you don't want for him to be overly reliant upon this mechanic. Sacrificing Clones to power up should be a bonus, but not a requirement.
So the above would be his big attack, but he would need a 3x bread-and-butter attack, something he could potentially beat you with even if his Clones were already, let's say, CHOKED by Vader. A weaker attack like an A5 with an added effect.
I think DOUBLE DOUBLE LIGHTSABER can work for this but I would reduce to A5 and just reword it, "After attack is resolved, Krell may attack each other adjacent character with this attack and each may defend."
For your next pass, here are a few notes:
- Abbreviate the basic cards as to not have to list them out. Krell has a Blue deck (yours is a slightly modified Blue but just stick with Blue) and the Clones have the Weak Ranged Minor deck.
- All characters have 12 talent cards, Krell would be no exception.
- Between DOUBLE DOUBLE LIGHTSABER, RAGE/RECKLESS ATTACK and LIGHTSABER THROW, he has enough offense.
- I don't think every deck needs defense but pretty much everyone gives every deck defense. You have enough.
- You might give him a bit more movement, even a second FORCE JUMP is probably enough. BTW that's a very powerful card, especially when paired with DOUBLE DOUBLE LIGHTSABER. Maybe "draw a card" instead of "no action".
- 4 points of direct damage is a lot. There's no card that should do 4, to 2 different characters. Either 4 to one character or 2-3 to two, either is fine.
"There is a sense of satisfaction in looking at your men all ready for the fray" -- W. Somerset Maugham
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