A couple of notes:

1) Prince Xizors deck is the biggest disappointment in the expansion. He's far more calculating than his deck is presented as. He should be more like Thrawn; who's deck I think is quite outstanding in fact.

2) I also like Dash Rendar's Smuggler's Fortune & Bravado cards.

3) As for Asaijj/Durge and the Solo Twins. Here are examples of things I did wrong with the Ground Expansion, that I'm currently fixing.

Asaijj/Durge - Each have 15 hp. It's important to note that no original deck has the same hp for a major or minor, and additionally, no deck has more than 28 total hp. I think Durge's hp should be lowered to 13. This solves both issues. If you a ranged character yourself, its impossible to use your range as an advantage against Asaijj when Durge can pick you off. So, you're almost forced to beat Durge 1st. That's why the hp for Durge is too high, IMHO. And because of that, you've lowered Asaijj's as well. I still think an adjustment is needed.

The Solo Twins - same issue. Each has 13 hp. I like to see Jainna have 14 hp versus Jaicen's 12hp. Lastly, some of the HPs are very low for major characters. This is a case where it just HAS to be higher. The deck seems to do ok with Anakin Solo hacking away and then dying and making Jainna stronger. Still, 14 would work better and not radically change the win/lose percentage.

Thanks for listening/reading.

John
OWJ