Yuku free message boards
Username or E-mail:
Password:
Forgot
Password?
Sign Up
Grab the Yuku app
Search:
Home
Forum
Wiki
Downloads
FAQ
Links
Epic Duels
>
Customs
>
New Custom Decks
>
AT-ST
0 Points
Search this Topic:
Add Reply
New Topic
New Poll
Forum Jump
General
ED Links
Customs
New Custom Decks
Game Rules
Star Wars Themed Expansions
Force Unleashed Playset
Community Project Development
Epic Duels II
Tournament Custom Set
10YA Revised Set
EU Expansion
EU FAQ
Everything Epic Duels
Super Smash Brothers
Biblical Epic Duels
Avatar: The Last Airbender
DC ED
Marvel Duels
Street Fighter ED!
Ali's Space Expansion
Serenifly Duels
Dragonlance Duels
REED: Resident Evil Epic Duels
DuelsScape
LOTR ED
Pokemon Duels
Generic Talk
Forum Admin
Generic Links
EDOL Talk
EU 2v2 Feedback
Design-A-Deck Contest!
<< Previous Topic
Next Topic >>
Re: AT-ST
Author
Comment
Raistlin
#1
[url]
[-]
Jedi Grand-Master
Posts
: 438
Jun 12 09 10:17 AM
Heh, thank you for your comments, robertmmoore1968
First of all, I just discovered I already opened a topic on this desk in the past... Sorry for that.. sigh.. bad thing to become old...!
About the missing Attack Value for LEG STOMP: it's A6. That said, you gave to me some hints for sure. I know very well the combined fire in SWMiniatures (I think it's a great rule) and I have also taken into consideration in the past the simple 'attack position' for the St.Officers for RAIN OF FIRE purposes; but in that way is too simple and too strong using RAIN OF FIRE. Imagine a single character deck as an opponent, for example: I start with 2x RAIN OF FIRE in hand (maybe not so rare) and one St.Officer in position to attack since the minis placement on the board. A similar situation can end the game very early... Now, I agree on fast games.. but that could be TOO fast!
I know it's an extreme situation, but balance is better in my opinion when all situations are considered and none omitted.
Your suggestion about OVERHEATED LASERS is interesting, but it's loop-cumulative.. I think it's a bit too much. Ok, probably the game will end before a second deck cycle, but I'll like more the idea of a permanent, limited malus, better if comboing with another card - as I did with FAST REPAIR, wich cancel that malus.
About 4-spaces sized miniatures I agree with Scott, in fact this is my only one and unique deck using a 4 space miniature; however I use some bigger custom maps for playing huge team games, so it's not a problem. The remaining troubles may be solved with some little logic I think, like how to calculate the attack position squares: I consider every single square occupied by the huge miniature as a possible attack position square.
About your Geonosis Arena monsters, I suggest to you the method I use for them, wich you can find here:
http://epicduels.3.forumer.com/index.php?showtopic=117&st=10
Thank you again for your comments!
My Recent Posts
<< Previous Topic
Next Topic >>
Add Reply
Forum Jump
General
ED Links
Customs
New Custom Decks
Game Rules
Star Wars Themed Expansions
Force Unleashed Playset
Community Project Development
Epic Duels II
Tournament Custom Set
10YA Revised Set
EU Expansion
EU FAQ
Everything Epic Duels
Super Smash Brothers
Biblical Epic Duels
Avatar: The Last Airbender
DC ED
Marvel Duels
Street Fighter ED!
Ali's Space Expansion
Serenifly Duels
Dragonlance Duels
REED: Resident Evil Epic Duels
DuelsScape
LOTR ED
Pokemon Duels
Generic Talk
Forum Admin
Generic Links
EDOL Talk
EU 2v2 Feedback
Design-A-Deck Contest!
Share This
Email to Friend
del.icio.us
Digg it
Facebook
Blogger
Yahoo MyWeb
Epic Duels
>
Customs
>
New Custom Decks
>
AT-ST
Click to subscribe by RSS
Click to receive E-mail notifications of replies