Some years ago I created a deck for this huge miniture. It was also my unique attempt for a 4 square sized miniature.

AT-ST - Shooter

18 HP
Yellow+++ deck (with 2x 2/3 instead of 2/2, 1x 3/3 instead of a 3/2, 1x 5/1 instead of a 4/1)
Special note on the chart: "The AT-ST miniature occupies 4 spaces on the gameboard."

Stormtroopers Officers - Shooters

5 HP each
Strong Minor deck

AT-ST

- Power Combat Cards

3x RAIN OF FIRE: A4* Play this card face-up. This card can be played against any character on the board. *If a Stormtrooper Officer is adjacent to that character, then the attack value of this card is 8.

2x LEG STOMP: This card can only be played against an adjacent character. If this attack is blocked, double the defense value on the defending card, then turn the defending character on its side. While turned on its side the character cannot move, attack or defend. The player controlling that character may forfeit an action during his next turn to stand it up.

1x DAMAGE: WEAPONS: D8 After combat, set aside face-up this card, it will stay in play until the end of the game. While this card is in play all AT-ST's combat cards (Basic and Power) you play have the attack value reduced by 1.

1x DAMAGE: ARMOR: D8 After combat, set aside face-up this card, it will stay in play until the end of the game. While this card is in play all AT-ST's Basic combat cards you play have the defense value reduced by 1.

- Special Cards

1x OVEREXTENDED LEGS: Until the end of this turn the AT-ST may attack any character on the board with Basic combat cards. Playing this card does not count as an action.

1x GRENADE LAUNCHER: Grenade Launcher does 3 damage to any one character the AT-ST can attack. All characters adjacent to that character receive 2 damage.

Stormtrooper Officers

- Special Cards

2x UNCOVERED!: Choose a character adjacent to a Stormtrooper Officer. Move that character up to 6 spaces; that character cannot move during his next turn.

1x FAST REPAIR: If the AT-ST is adjacent to a Stormtrooper Officer, you may choose and discard any 'DAMAGE' card in play.


A deck a bit textous maybe The deck results quite effective, can sustain many damage thanks to the 'ARMOR' cards and the high HP level. On the weak side it has no movement cards, no card draw and the big 4-sized base which causes some movement troubles. Clearly the most dangerous card is LEG STOMP (mostly in team games.. deadly!), but it's not too much difficult to block the AT-ST movement on most maps (because its 4-sized base) using minors. For that reason the 'UNCOVERED!' card accomplish to moving the hiding characters near the AT-ST. However the map-factor remain important for this deck; it works at best on double maps (I play often with double maps when we play 8-12 team characters).
I also tried a Special card allowing both St.Officers to 'enter' the AT-ST (positioning the miniatures on the large base of the AT-ST one's), but it revealed to be a bit too strong because the St.Officers become untargetable and it's too easy to move them adjacent to the opponent miniatures (not counting troubles to implement the mechanics).

Any suggestion or comments? Does anyone of you tried an AT-ST deck? The only one I know was that of P.D.Magnus.